GameKnight Store Champs 2016 Recap

Well hello! So Saturday was my fourth X-wing tournament EVER, and I had a great day. Today I’m going to write about the games themselves, and hopefully tomorrow do some reflection on the lists that were seen and some of the theory that was involved. This post is quite a bit longer than I usually like to write (I usually try to limit to around 1200 words; this is well over 2000), but it’s a tournament recap, how do you cut that shorter? Anyway, you’ve been warned.

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Last Minute Prep

Today is the X-wing store championship at Game Knight, my FLGS.

I must say, on Thursday night I started seriously considering changing my list. Thinking about the meta and what I was most concerned about fighting, I realized a TIE swarm was pretty frightening. I really did almost take this: TIE Swarm 6. I’ll be honest one of the only reasons I’m not is because I learned my lesson a year ago when I swapped out squadrons the morning of the tournament and got roasted. I really do think that would be fun though.

Anyway, wanted to share something fun/funny that happened. CaptainFanastic and I had a couple games this week to get some more practice in. In the first game on my second movement I managed to fly Ello directly into Soontir, and Poe directly into my own Y-wing. Not my best moment. However, this was the result:

20160218_131130.jpg

Obviously he spent the Focus token to dodge one of the hits, but blammo, first shot of the game, Soontir goes down. It was so crushing to watch. Anyway he didn’t manage to get any of my ships in either game (though he did have Poe at 1 hull at one point, and the Y-wing finished the first game with only 1 hull), but we still had a blast.

Last minute addition, my buddy James is coming to the champs! I texted him yesterday and he says he’s in, so that’s always fun. Anyway here’s what all three of us are planning to run:

Tract (me)

CaptainFantastic

James

I talked about my list before, and nothing has changed. CaptainFanastic took his last 3 points and spent them on an Ion Cannon for one of the Defenders. He likes the options, and he definitely used it to good effect against my stresshog in our games this week. James doesn’t get to play as often as he’d like, but he loves the Phantom and he really likes the Decimator so I built him a list using those. Normally he’d build his own but we were in a hurry and he won’t get to the store until registration time. I’m excited to see how everyone does! Hopefully I’ll have recaps from all three perspectives for you, though I don’t expect to write them up until at least Sunday night.

Game Knight Spring Tournament

So I am done my exams! There’s hopefully going to be a lot more x-wing in my life over the summer, and that means more writing on this blog!

Tonight was the spring league wrap-up at my FLGS, Game Knight Games. It turned out to also be the Spring Tournament, since they had the kit and they wanted to hand it out. Almost everyone was surprised by that, so most people seemed to be flying stuff they were just experimenting with, but it was still really fun. I flew Fel’s Defenders, and let me tell you, boy did it perform. It’s midnight here and I’m kinda high on victory (spoiler alert), so I’m writing this now while it’s still fresh and because the chemicals have tricked my body into thinking that I have the energy to do this. I’m sorry I didn’t take any pictures because it was a great evening. Then again me taking pictures with my cellphone usually sucks anyway.

First game: Josh. Win: 100-0

It was my first time meeting Josh tonight. He brought Carnor Jax and Soontir Fel, both with PTL and Autothrusters, and an OGP Lambda shuttle with HLC, Engine Upgrade, and… something else. I can’t remember what. The squadron builder is telling me that’s only 95 points and I know he had 99 but I can’t for the life of me remember what his other upgrades were on the shuttle. Oh well.

We set up with my Defenders making a joust at his shuttle on the left side of the board and Soontir coming up behind, and his two Squints coming from the center towards us. I was able to sink quite a few hits in to the shuttle that first round of shooting. I made sure I was using Target Locks with my Defenders so that Carnor wouldn’t be such a problem, but it did make defending more difficult. I tabled him without losing a thing though.

Second game: Cam. Win: 100-32

I’ve played a couple times with Cam, and he’s always fun. This time he was rocking two Imperial Firesprays: Kath Scarlet and Krassis Trelix. Both had Manglers; Kath had a Rebel Captive and Marksmanship, Krassis had a Recon Specialist. Edit: I’ve been informed that there was an Engine Upgrade on both ships, bringing this list to 99. This game actually went pretty fast, it only took about half an hour. The first round of shooting Soontir ended up with I think 3 stress tokens. The guys at the next table were joking that Tycho must be in that interceptor. He had one from PTL, one from Rebel captive, and then got another for cancelling a crit that Kath sent his way. Next turn I did a green to knock one stress off and then immediately got another for shooting at Kath, which thankfully gave me a focus to use, but then got another when she attacked back. So four rounds of doing green maneuvers later…

The Defenders really held their own this game. He got one off the table before I finished him off, but man, they just caught everyone off-guard. The Defender is a weird ship. I had this conversation with one of the other guys, and I think I’m going to write a post tomorrow about my theory on how to use the Defender effectively, because apparently I did that tonight really well #humblebrag.

Third game: Dan. Win: 100-0

Dan was also someone I met for the first time tonight. He’d recently come over from Star Trek Attack Wing and is really loving X-wing. At this point I think something went a little wonky with the Swiss rounds, because two people left before this round, and I was undefeated, and I knew that Dan had lost the previous game. At any rate, I won this match handily at 100-0, so I wasn’t too concerned about it. Dan was flying Scum, with Boba Fett, N’dru (which I’ve officially decided to just pronounce as Andrew), and Palob. N’dru lets you roll an extra attack die if there are no friends at range 1-2, and he’d given him Lone Wolf and Cluster Missiles, which I gotta say is a fantastic combination. Palob had the Moldy Crow title, a Blaster Turret, and the K-4 Security Droid crew that lets you get a TL after doing a green maneuver. I was questioning his sanity for not taking a recon specialist until I realized he could steal my focus and stockpile them. He did take a focus off Soontir, but I ran straight at him with my defenders and ripped through him in one round of shooting with all 3 (Soontir from the side). Soontir opened with coming in at an angle at N’dru, where we both fired from just barely in Range 3 and I dinked a single shield off him. Two dice with a reroll and a focus is surprisingly hard to hit! Next round He banked towards me, but I took a hard 3 back toward the center and boosted and barrel rolled right out of his arc, making his target lock useless. My defenders had to make a big 3 turn because Boba was blocking the 4-k, but they were both able to shoot at N’dru. I think it was another round or two before he came off though. Holy smokes though, Soontir Fel. That guy came running at Boba and was out of his arc the whole game. Seriously, Boba never got a shot on him. Well, I think he took two potshots early, right after Palob died, but after that it was all me at range 1 straight into his flank, or I’d bumped him so he couldn’t shoot anyway.

Fourth Game: Steve. Win: 100-32

That score does NOT tell the story. This game had so much back and forth, you’d have thought we were playing tennis. Steve was flying a naked Black Squadron TIE (PS4), Echo, and Whisper. Both Phantoms had Veteran Instincts, Fire Control Systems, Advanced Cloaking Devices, and Gunners. Those were super nasty. Disclaimer: Steve had a camcorder there and did a recap after every round, which I’m sure he’ll be posting to the FLGS facebook group. When he does that, I’ll edit this post to include that link. It is entirely possible that I’ve misremembered some things about this match, but I didn’t want to leave this out, so you can have my version now and the real version later! Edit: Steve posted his video, and it’s official I did misremember some things. I’m not going to go editing the whole post to straighten it out though, they aren’t big things. His video is a recap of the whole tournament from his perspective, so our battle starts at 10:11 and runs to the end of the video.

We set up in opposite corners, both pointed straight ahead. My defenders did one 5 straight, and then did 2/3 banks to turn into the middle, so they spent much of the game on an angle. Soontir dashed up the side and ended up right in the flank of Echo, who was pointed directly right (like, parallel to Steve’s edge), and about half an inch from the edge, and unclocked. Soontir unloaded into his side and took him down to 1 hull on that first encounter. I was feeling pretty good at that point. The next round both my Defenders k-turned and Whisper was right in both their sights. But, Whisper shot at Soontir first, and landed a Direct Hit. My Defenders both hammered into the now-cloaked Whisper, and came up with nothing for their efforts. Dramatic swing. Soontir was able to put 2 damage on the TIE that round, but I’d trade that for 2 damage on Soontir Fel any day of the week. More maneuvering, lots of dice rolling. Whisper fired at range 3 and my 1 hull Soontir. I realized he had Gunner, and because I only had the 1 hull the normal strategy of just letting him get 1 damage through wasn’t going to do me any good. He pulled through. Holy smokes, Soontir Fel came through when he was being shot at. He had 4 hits on both rolls and I had a focus and an evade. First roll, I came up 3 evades and a focus. I spent the Evade token. Second shot, I rolled 2 evades and 2 focus. There was cheering, I may have been crying, it was a wild time. Alright I didn’t cry, but I did sit down (because really who stays sitting down while playing the championship game) and put my face on the table. I couldn’t believe it. The next round Echo knocked off one of my Defenders who had been down to 1 hull, which left me in a very rough spot having Soontir with 1 hull and a Defender with no shields, against a full health Whisper, 1 hull TIE, and 1 hull Echo that I couldn’t seem to hit. But, that same round Whisper flew right into the side of the TIE and my other Defender plopped into range 1, rolled himself 4 hits with the use of a focus and target lock, and Whisper rolled 2 blanks to become space-dust. I happily traded that Defender for his Phantom. The round after that Soontir fired through an asteroid at an uncloaked Echo to finish him off (Echo was at range 1 of my Defender’s rear, so I really appreciated that), and then shrugged off the clumsy attack of the TIE pilot. I took a round to reorient my ships, and the next one Soontir came in with 4 hits on the TIE, which there was no way he could live through and we shook on it. That was a crazy match, I haven’t played one that intense in a long time, if ever! Easily my favourite match of the night.

I couldn’t believe how much schwag they gave me tonight. I got my first acrylic stuff, a range ruler and a pair of Cloak Tokens, a funky TIE fighter dice bag, a slew of alt-art cards, a card box… oh, and apparently the spring champion gets a medal? A MEDAL?? I wore that home proudly, like the giant nerd I am.

I’ve got a buddy coming over tomorrow for the express purpose of introducing him to x-wing, so I’ll be playing more, but I don’t know if that’ll be worthy of writing about here. I do plan to give a writeup tomorrow about TIE Defenders and my thoughts on them, because they really carried their weight tonight and I don’t see a lot of people using them. Also, the FLGS RPG campaign that I’m running is starting up in 2 weeks (May 6), so I’ll be posting the final rules for that this weekend and then there’ll be recaps for that too!

Alright, the adrenaline/Glitterstim has worn off, and I’m now super tired. I’m not even going to read this over again to check for spelling errors. I guess I’ll do that in the morning, so if you read this between now (12:45am) and then, my apologies for the chaotic mess that I’m sure this post is. Hey look, a Save Draft button!…. nah.

League Night at Game Knight

Tonight was League Night at my FLGS. I decided to bring a list that I’d almost brought to the store championship and thought would be a lot of fun. After all, league nights aren’t about winning, right? They’re for trying out cool new things! At least, they are for me. I don’t get to go super often, so since I’m not in the running for any sort of prizes I’m happy to just screw around. So without further adieu, my list:

Soontir Fel (PS9), TIE Interceptor, Push The Limit (EPT), Royal Guard TIE (title), Autothrusters (modification), Stealth Device (modification)

Onyx Squadron Pilot (PS3), TIE Defender

Onyx Squadron Pilot (PS3), TIE Defender

Total is 99 points so I can grab initiative (or rather, make the opponent take it for Soontir’s dodginess). I only got to play two games tonight, and though they went very differently, I must say I was quite pleased with this list.

First off, Defenders are beasts. I love them. Sure, they don’t do great on the turning game. But stack them up against jousters… they hold their own. Granted, I had some pretty hot dice in the first game, but still it went very well. The white k-turn is awesome, and although you can’t do a whole lot of turning (both 1 and 2 turns are red), you can bank into the engagement and then take the white k to stay in it. I also really enjoyed having the 5 straight, which was a blast just jumping into range 1 like that.

I was a little surprised by the amount of Scum I saw on the tables tonight. There were 7 of us there (one guy was there checking it out, he used another guy’s ships and played against him), and there was 1 Imperial player (myself), and 1 Rebel player. The rest of the field was Scum. I think more people than just me think of league nights as learning nights, because this was definitely NOT the case at the store championship a couple weeks ago, and doesn’t seem to have been the case at any since.

My first game was against Mike, who was the lonely Rebel. I felt like our lists were actually quite similar, though on different ends. He was flying a pair of Blue B-wings (PS2), both with ion cannons, and one with the E2 upgrade and a Tactician. A stress and an ion token in one attack? No thank you sir. He also had Corran Horn in his E-wing, sporting Advanced Proton Torpedoes, Marksmanship, and a Fire Control System. That FCS is a sweet upgrade. So like I said, it felt fairly similar with 2 jousters and 1 fairly dodgy ship. Corran is no Soontir, but they’re similar enough that I enjoyed it.

This game was one giant exercise in him not guessing correctly about where I was going. I lit up his B-wing on the first round of shooting without taking any damage in return (or maybe 1 shield or something dumb), leaving it with something like 2 hull. It was actually crazy, I rolled 3 dodges on the first attack, 2 on the second (which was enough), and I think 2 or 3 on the third. It was obscene. The next turn he did his 2-k, thinking I would fly past him with the defender, or fly around with Soontir who was coming in from the flank. I did 2 straights with Soontir and a Defender, and a 2 bank with the other and just wiped it off the table, not that it had a shot that round anyway.

He really misjudged where I was going and the B-wing paid the price

He really misjudged where I was going and the B-wing paid the price

The next round saw both Defenders do white k-turns, and then Corran ran into one. Lucky for him it wasn’t the one he had a target lock on, and he still had arc. I was able to put some long distance shots into the B-wing, and some close ones into Corran that left him at 1 hull. He was able to get one of my Defenders off the table on the next round, but the round after that I put Soontir right in the pack and unloaded into poor Corran. My Defender then beat into the side of that B-wing, and they both went down on the same turn. It was a grand display for Fel’s Defenders first showing.

The second game didn’t go so well. In my defense, I got totally abandoned by my dice. Cam was flying for the Scum, with a pair of Cartel Spacer Scyks (PS2) with the title and Mangler cannons, and two Hired Gun Y-wings (PS4) with the Warthog loadout, as he called it: Unhinged astromech, Ion turret, BTL-A4 title, and Engine Upgrade. The game started out well with my Defenders meeting his two Warthogs in the asteroids and his two Cartel Spacers trying to come in behind but getting flanked by Soontir. The first round of shooting, Soontir knocked one Spacer down to 1 hull. Next round all of Cam’s ships did k-turns, which was ok because my Defenders shot forward and were ready to pound into the sides of the Spacers. Or at least, they would have if we hadn’t remembered at the last moment that one of my Defenders had been ionized. So, one did, and the other got caught with two Y-wings behind him, pointed into his exhaust. Soontir knocked out the first Spacer, and the two Defenders managed to knock out the other one that same turn, so neither ship actually ever got to fire a shot.

When things were going well for me

When things were going well for me

However, the next round I tried to bring Soontir in, dodged arc on one y-wing but left himself in the other arc. He had a focus from his ability, but that was it, I’d used the actions on being positional. I was pretty sure I knew what the y-wings were going to do, since they were stressed, so after doing my obligatory ion move with the Defender, I tried to barrel roll out of arc. I was right in my guess, I did manage to dodge one of the arcs, but he boosted to get me back in. I think if I’d stayed in that spot and taken a focus instead, it could have gone a lot better for me. Anyway, back to Soontir for shooting. He did actually move after the y-wings and Defender, but that didn’t feel as good for telling the story. One of the y-wings was down to something like 4 hull, and I rolled 4 hits after spending my focus, but he managed to roll 1 dodge and so live to shoot down my poor Defender. Soontir got shot at range 2 by Cam’s other Warthog (a very neat loadout for the Y-wing, I must say), and blanked all four dice on the primary weapon attack and so took 2 hits, and then blanked all three dice (lost stealth) on the ion attack that followed! Un. Real. Suddenly I was down to a Defender (full health) against two Warthog Y-wings, one of which was at full health (or something close to it), and the other on the verge of death. I was able to take down the limping one, but that ion just got to me. He put me right on an asteroid, and I managed to not be ioned the next turn, but I had to fly across it anyway. I only took damage one time, but still. My dice didn’t cooperate when he fired before me, and my Defender was gone before it gone to shoot back. It was a good game and I’m not feeling like I need to rework the list, I think I just got unlucky with the dice and misjudged on the barrel roll. I am usually a Rebel player, so barrel rolls aren’t something I generally get to use very much and they do take some getting used to. I’m definitely interested in flying this again.

My biggest surprise was that Warthog loadout. I’ve been seeing people talking about it on the subreddit, and I hear people say the damage output is “amazing”. I don’t know if I would say that; it caps at 4 damage a round, which is no better than any 3-base attack ship. What’s really cool about it is the ability to do a reasonable amount of damage as well as land an ion token. That’s a big deal. Dealing 3 damage in a shot, it happens. But dealing 3 damage and an ion? Whoa, now we’re talking. He never had the opportunity to use the turret attack against a different target, but just knowing that was an option was also pretty cool.

It sounds like there’s a fair bit of interest in doing an RPG style campaign there. The idea of only controlling 1 ship and not thinking about point cost and squad composition is kind of baffling to some people, since it changes the whole dynamic of the game, but it seems that they’re still interested. I’ll keep the updates coming!

GameKnight Games Store Championship – Thinking about Lists

Well color me annoyed. I wrote this post and yesterday’s AAR immediately following the actual tournament on Saturday, but it appears that WordPress either lost this post, or it only lets you schedule one, or I screwed up the scheduling, or something. At any rate, I’m having to redo this post the morning that I wanted it to go up, so bear with me if it’s less polished.

I said yesterday that I went to bed hoping that James would join me at the tournament. Well, I also went to bed planning to fly one list, and then talked myself out of it by 9am. Actually, when I left the house at 10:15, I took my entire collection with me (other than my Decimator and Huge ships, because I knew I wouldn’t use them). I was hoping to get a feel for what was being played and be able to choose a list accordingly. I wasn’t really able to do that anyway, but the biggest thing was choosing a list that I wasn’t really prepared to play with.

The list I had originally in mind was this: http://xwing-builder.co.uk/view/205541/blue-and-green

It’s a list that I had originally cooked up back in January when I went to a league night when I walked in and saw 4 tables going, and each table had at least one Falcon/Outrider/Decimator. I was all, heck no I ain’t playing that game! So I thought I’d go with the A-wings for their proton rockets and then dodginess, and the B-wings for… well, they’re b-wings, you don’t have to justify taking them. The thinking was I could peg off the big guys with the rockets and then be in a really good spot to take on the rest of the list. It actually worked really well in both games that night. I lost one A-wing before he could get his rockets off in the first game, but managed to slip the other one into range 1 on the LAST ROUND, touched off my rockets, and took down his Outrider for the win. The second game was against a Chewie/WSF combo, with the donut thing going on. I managed to do this:

Dash is about to have a bad day

Dash is about to have a bad day

All four of my ships got into range 1 of the WSF, so he had no shots at all. To make it worse, Chewie just landed on an asteroid. Between 2 proton rockets and 2 range 1 b-wings, that poor Outrider came off the board in one round. This list also did reasonably well against James’ Decimator/Phantom list, but I started to worry about how it would fare against someone who used a Phantom more often (no offense to James, he just doesn’t get to play that much), or against something like 4 b-wings. The truth is I probably would have been just fine, but I kind of concluded that this was a gimmick list. The low PS would probably have been a problem, but who knows? Anyway, I decided at the last minute that I wasn’t too sure about running this.

My next thought was to do something like this: http://xwing-builder.co.uk/view/205544/fels-defenders

Really, who doesn’t want to play Soontir Fel? Especially with those new Autothrusters, mmmmm. The stealth device should compound the problem for those few shots he is taking, and the Defender is sort of the Imperial answer to the B-wing. I think this actually would have been a really fun list, and I’d really like to give it a try sometime soon, but for whatever reason I decided not to go with it.

I also thought about revisiting Skill Squadron, that did so well for me at Imdaar Alpha last year. This is the original: http://xwing-builder.co.uk/view/77214/skill-squadron And this is what I tinkered it into in about 15 minutes: http://xwing-builder.co.uk/view/205548/skill-squadron-20

I dropped the Hull Upgrade off Wedge, because it’s just never come in handy, which is weird, but the truth. At first I was going to use the points to bump the rookies up to Blues, but then I realized that for Wedge’s Swarm Tactics he needs to stay within range 1 of a buddy, so leaving it an x-wing would probably facilitate that. I did turn one Rookie into a Blue, and then plopped basic R2 units on Wedge and the Rookie to try to give them some more options with the green maneuvers. It could probably get tinkered into something even more interesting, but I didn’t have the time, and I was concerned about how it would do against positional players like Phantoms, or the newly rejuvenated Soontir Fel.

Ultimately I ended up going with this list, which you may remember from yesterday’s post: http://xwing-builder.co.uk/view/205594/yt-3700

The truth is I’ve been wanting to fly a list like this (Falcon/Outrider) basically since I got my hands on an Outrider at Christmastime. I kept thinking about those scenes in Shadows of the Empire where you have the Falcon and the Outrider flying together, and how cool that would be to do in the game. So, I was probably biased to choose this list from the start. It was cool, don’t get me wrong, but I cooked this list up an hour and a half before playtime having NEVER used the Outrider, and only rarely used the Falcon. I’m more of a starfighter kind of guy, so given the option between a 4-ship Rebel list and anything with the Falcon, I usually pick the 4. I really did want to give this sort of thing a go though. This list bears some resemblance to the one I was flying against on Dash’s Bad Day, which probably should have been a clue, but I guess I figured I was doing it differently enough that I’d be ok.

Obviously, that wasn’t the case. Of my three games I only won one of them, and in my two losses I only managed to destroy a Headhunter. Now granted, my real killer in the third game against Mike’s Han and Headhunters was that I made a brutal pilot error onto a rock and dropped me in all his arcs, and I didn’t fly very well against Chris’ B-wings either, but I did notice some serious shortcomings of this list. The first thing I really noticed was that Chewie had a fantastic economy of actions. He’d get a focus for his attack, two evades, and have 3P0 giving him another guaranteed evade, which made him super tanky. Leebo, on the other hand, would get a focus and that’s it. I had his ability + Determination to help mitigate crits when they came in, but that wasn’t actually as good as I was hoping. I found that once I lost one of my ships, I would really notice the drop in offense and that Leebo had very few defensive options. Losing Chewie usually left Jan as dead weight.

So, after the tournament, I did some thinking about the list and came up with this: http://xwing-builder.co.uk/view/205554/yt-3700-12

Dropping the APL was an easy decision, since that was really just something to plug up those last 2 points. The biggest change was dropping the Recon Specialist and Jan Ors, which freed up 5 more points. I wasn’t sure about spending Leebo’s precious EPT slot on Determination, so I thought about dropping it for PTL, but pulled it off just to see. This gave me 8 points to play with. I ended up going with Experimental Interface in Leebo’s mod slot, and dropping Lando into the crew. Lando is a cool card that I’ve never actually used, but the idea of rolling dice to see what pieces you get is really cool. Frankly, I would be using Leebo’s first action as a Focus or TL anyway, and Lando would be there as a defensive option, so even if he blanks it wouldn’t be the end of the world, but the possibility of getting an evade or a defensive focus (or two!) just seems like a really great idea. So that left me with 2 points. My first thought was to put something like Lone Wolf on Leebo, which would have been a lot of fun, given the list some flexibility, and maybe even made up for it when Lando comes up blanks, but I just couldn’t leave that Leebo/Determination combo alone. For the last point I put Intelligence Agent on Chewie, which I’ve never considered to be a great card, but is probably a useful sink for that last point, considering the slot options I had available. I’m pretty excited to give this list a try.

Biggest drawbacks with the YT-3700 1.2 list is that it still has very limited green maneuvers for getting rid of stress. My ships will still be sitting ducks with easily predicted movement, meaning big trouble against something like 4 B-wings. I also really wish I could have found the points for Engine Upgrade on the Falcon, or Expert Handling, to give it some more arc-dodging ability. I guess I could drop off 3P0 and the Intelligence agent to have enough room for the Boost, but I don’t know if that’s worth it. Maybe. Certainly worth looking at. But, I definitely feel better about the ships’ viability once separated.

So, my biggest lesson was about flying a list that you’re not prepared to fly. I think there’s going to be a new rule about choosing the list a week in advance and getting in at least 3 games leading up to see how it does. James says I’m harsh.

University starts up again this week (thanks for the time off, Reading Week), but I’m hoping to be able to do some more writing about the new Scum stuff, so stay tuned!

GameKnight Games Store Championship – The Games

GameKnight Games, Winnipeg, MB is my friendly local gaming store. I went to bed the night before hoping that maybe, just maybe, James would want to come play in the tourney, but he’s got a cold so he wisely chose to stay home. After a bit of a process (though not enough; more on that tomorrow), I decided to fly this: http://xwing-builder.co.uk/view/205594/yt-3700

First match comes around, and I snagged the bye. It was actually kind of funny, because the tournament organizer didn’t realize he hadn’t received my squad form, and so I was the last one to hand it to him. Then he was all, well I can’t give him the bye because he just handed his form in last, so he shuffled them up, and mine came out at the bye anyway. I’m not sure if that was a good thing or not; my showing was rather poor, so the bye gave me a free win, but it did mean I had to spend an hour standing around and watching other games. Don’t get me wrong, it wasn’t terrible, but I wasn’t there to watch. So anyway, the second match comes up and I’m facing Jeff and his double decimators:

Jeff's decimators list. Also known as Vader and The Chicks.

So this turned out to be quite an interesting game, despite it being 2 large turret ships per side. Maneuvering actually came out to be pretty important, though it wasn’t about maneuvering for shots. Jeff was definitely into blocking. Here’s a picture of our first engagement:

BIG HUG!!

BIG HUG!!

Chewie JUST came up short of hitting, so we both got to take our actions. I laid some hurt into that middle Decimator, knocked off the shields and some hull too. The next round he just did a 1 bank, which turned him slightly. This frustrated me because I’d gone for my green 2 straight or something, so I didn’t clear him because he was turned. Anyway, that turn I got a crit on him with Leebo’s mangler that caused him to take damage if he collided. So, that was the end of his blocking shenanigans, for which I was grateful. A couple more rounds and he got Chewie off the board, and the next turn Leebo took out the Deci with Vader. The DeciVader, if you would. That was terrible. So then the last round his patrol leader, who was about 45 degrees facing away from the edge of the board but rather close to it, but pointed at me, tried to do a bank, hit Leebo (triggering damage from the Stunned Pilot card, triggering Anti-pursuit lasers, which also scored a hit, leaving him at just 2 hull), and then I did a 4 straight to clear him, focused, and fired my Mangler into his rear for his last couple hull. That was an intense match, and actually really fun. I did kind of feel like I won it on dumb luck though. Win, 100-52.

Third match was against Chris and his 4 b-wings. Dang, I took a picture for this section but it came out SUPER blurry. That’s what I get for taking pictures with a phone. And having shaky hands because this was my first tournament in 9 months… and maybe my 4th game of x-wing for the year. That’s not a lot of playtime, and probably part of why I didn’t do super well. Anyway, Chris started with his troops on the far right, and I started somewhat on the left. Chewie sort of went right up the middle, trying to get behind, but ended up getting caught by all 4 b-wings. I was stressed, half dead, and definitely going to stay in arc if I went for the green maneuver, so I went for the white 3 bank… and didn’t manage to clear. I didn’t hit anything, but I didn’t clear his arcs. Chewie went down in a big ball of fire, and with 4 b-wings it didn’t take long for Leebo to follow. I really realized in this game just how underpowered this build left Leebo. He was kind of nothing without Chewie. More on that tomorrow, for now, suffice to say that this round went 100-0, and not for me.

The fourth match I was against Mike, one of the judges, and all around a cool guy. He was flying a decked Han Solo, and 3 Tala Squadron Z-95s:

Chubby Han? Dash Rendar, Luke Skywalker, Engine Upgrade, Lone Wolf

Chubby Han? Dash Rendar, Luke Skywalker, Engine Upgrade, Lone Wolf

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His Han came off the stand because he was touching Chewie

His Han came off the stand because he was touching Chewie

So I got to this match and realized I should take more pictures. Then all of a sudden, I decided I shouldn’t take more pictures. Cuz this didn’t go well for me. Leebo took a hail of fire from those Headhunters and Han while Han was touching Chewie, who was all tanked up with no one shooting at him. Then, a couple rounds later, I tried to arc-dodge with Leebo and ended up RIGHT on an asteroid, AND in the arc of ALL THREE headhunters. It was a colossally boneheaded move, and I hold that in that one wrong move I really lost the game. It was getting dark before that, but suddenly all the stars went out. After that it was Chewie against 3 headhunters and Han, who had taken like 1 hull damage, a crit that had taken away his pilot ability and EPT card, but still. I was actually a little hopeful about getting Han off the table, butthen time was called. I had just one round left, so I took it on one of the headhunters that had his shields gone, so that I wouldn’t leave in complete disgrace. He got the full win, but at least I wasn’t totally wiped like against Chris. What was interesting about this fight was that in both the others, Chewie had gone down first, and in this one he focused on Leebo. Interesting. Anyway, Loss, 48-13.

I had a lot of fun, and I’ve been doing lots of thinking about why this list didn’t work well. I did manage to place in the top 8 (out of like, 13), so I did manage to get my hands on a sexy x-wing dice bag (not gonna lie, I was super lusty for that thing. It was like, half the reason I was there). Tomorrow I’m also going to talk about some of the other lists I was considering, and what I would do differently with this list given the option.