Scum and Villany Official Reveal

FFG finally put an official reveal article on their website (I was looking for one before I wrote the last article and it just wasn’t there), and we got a little more information on pilots and upgrades to look forward to. Here’s the link to the actual FFG article:

Holy smokes, that’s a lot of cards. No wonder this pack is priced in at $40. So many exciting goodies. This picture isn’t super high detail, and most of the cards are covered, so I’m not going to go all squinty trying to figure out what they say. I did try with that PS7 Headhunter card we can see, that says “When attack, if there are….” but that’s all I could make out. It does look like we’re getting a new upgrade type though. Those four upgrade cards on the bottom left seem to be of a different symbol, and the three beside them don’t have an upgrade symbol at all! Maybe that’s just an error that we’ll see corrected. Anyway, what I’m really pleased about with this is the number of pilot cards we’re getting. We’re getting doubles for the Y-wing, so that’ll right away allow conversion of currently-Rebel Y’s into pirates, and there’s four Firespray and HWK pilots there. Disappointed that we’re only getting doubles for the Headhunter, since there’s already two in the box it would make sense to give us more cards than that so we can use our current ones. The double letter target locks are kind of a neat idea, though really, don’t we all have way too many of those at this point anyway? I don’t even take them out of the packaging anymore.

So, I’m an idiot. The article actually tells you what that new upgrade symbol is: Salvaged Astromech upgrades (look a little picture!). It also gives us a look at the new Greedo passenger:

Echunawankee, Solo? I have no idea if that’s supposed to be Greedo or Jabba. So we’re officially calling this third faction “Scum”. Greedo would be a great card on a flanker who isn’t getting shot back at, but being Scum-only we’ll have to wait and see what kind of flankers we end up with. I’m guessing the Scyk will be in that style, but who knows.

Wooo StarViper! I still think that paint job looks like crap. Oh well. A couple things worth noting: he’s got some crazy maneuver on his dial there, and one of the reference cards up top there says Segnor’s Loop or Seonor’s loop or something. I wish I could make out that Bodyguard upgrade! What’s neat about it is that it’s an EPT, not a crew slot. Interesting.

Ah, Prince Xizor. Cuz if you’re going to have green skin, you may as well be a badass. He’s got one heck of an action bar, some really nice stats, and a reasonable PS, though for a ship that looks like it could play flankers very well, the PS could be a problem. His ability is fun though, sort of a Draw Their Fire in reverse. I call those “Bad Wingman” abilities, since they benefit you at someone else’s expense, as opposed to something like Draw Their Fire, which is kind of selfless and benefits someone else at your expense. Virago is a good title, it opens two slots, one of which is the covetted sensor upgrade, costs 1 point, and has a PS restriction. The CR90 gave me a bad taste for title cards that had a cost and only opened up slots, but this cost is low enough and opens two slots, so I think its reasonable. And just in case you were wondering why you’d want either of those slots on the StarViper….

Hey look, a reference to the IG-88s’ ambush of Fett over Tatooine that I talked about last post!

Accuracy Corrector is neat. In fact this would be fantastic on a ship with a really low attack value, like a HWK. If I’m reading it right, it basically means that instead of taking what your dice roll, you can just have 2 hit results, automatically, and just take luck right out. The drawback is that you don’t get the chance for that third hit, or at range 1, a fourth hit, but hey taking out the luck element is worth something, right? It is a sensor upgrade, so only a few ships will be able to take it.

Intertial Dampeners is a cool card. It lets you do the shuttle’s red 0 maneuver, though technically you can do this one even if you’re already stressed. Could come in very very handy. I guess we’ll have to wait and see how common that “illicit” slot is (I’m guessing that’s what the credit symbol means).

Here we go, the one foretold by the prophecy of Intimidation.

It’s got 2 attack, 3 agility, 2 hull and 1 shield. So, it’s basically a TIE fighter. In fact, that most expensive one only costs 20, I wouldn’t be surprised if the PS2 version was right down in the 14 range. It’s got that extra TL action on its bar, but no weapon slots stock. However,

Look at that, for 2 points you can open up one of 3 slots. I gotta say, I am in love with the idea of upgrade cards that let you choose an effect. That makes me so happy, it’s worth the 2 points to me. Normally I would say that 2 points to open up a slot is way too much, but that it lets you choose which one is just too cool. So, pick from the Cannon, Torpedo, or Missile slot. Ever wanted to stick a HLC on a TIE fighter? That’s cool. In fact, I bet that’s where the cost on this comes from. If the HLC is 7 and the upgrade is 2, as long as your fighter only costs 16 you could four of this guy out, all with HLC. Sounds nasty.

Looking back up, we do see a pair of new Cannon upgrades that should be fun. One, I’m guessing here, looks like Mangler Cannon, and the other is Flechette Cannon, I’d say. I look forward to those reveals.

That PS8 pilot has a nice ability, when a friendly ship at range 1 is defending it may reroll 1 defense die. It doesn’t have a limiter on it either, so every time you attack his buddy he’ll get that reroll. Nice. Can’t see enough to talk about any of the other pilots, so I guess we’ll just move along.

Now, in their announcement picture, the IG-2000 doesn’t actually look like its base is “large” sized, but that may just be a trick of the camera. My mistake, it’s called an “Aggressor”. I guess that’s the same way we all know the Firespray-31 as the Slave I. We do see a whole bunch of upgrade slots, right off the bat. Accuracy Correcter or whatever is back, as is the Mangler cannon and Inertial Dampners. We also have some bombs, which is always fun, and a whopping three more types of illicit upgrades. Stats-wise, he’s 3/3/4/4; less health than any other large ship out there, but more agility. I guess we’ll see how that pays off. The action bar is great, and WAIT A MINUTE IS THAT TWO CANNON SLOTS?? I can’t imagine why you would sink that many points into one ship, but whoa that opens some interesting possibilities. If one of those upgrade cards reduces the cost on cannons, the ability to decide if you want to Ion or HLC someone could be very very nice.

I gotta chuckle at the pilot options. It’s… exactly what I predicted, except that they skipped the generic altogether and just went with IG-88A-D. I’m really disappointed that I can’t even make out D’s ability, since…

Mmm, hive-mind cards. So, put out multiple IG-88s, share their abilities. Exxxxxxcellent. It’s non-unique, so you can put it on every iteration if you want, too. Now, fortunately, Mr D is 36 points bare nekkid (eek!), so assuming that the other ones have the same price (since their PS is the same and they all presumably have abilities), that means you can really only put 2 of these guys out in a standard game. In an Epic game, however… ouch. Don’t let your opponent pull all four of these on you, I’m sure it won’t go well for you.

So here’s that card from the StarViper portion that I wasn’t sure what it was actually called. I like curved K-turns. I went through the custom pilot card submissions for TheMetalBikini and one of them was a Defender pilot who could do this on the turn, rather than the bank as it is here.

So to wrap things up, here’s the redo of Fett’s Vette. He’s got a much nastier ability than the Imperial version (maybe this one is allowed disintegrations?) that lets you reroll dice every time you attack and defend, and more of them can be rerolled the more “in the scrum” you are. He’s also tacked on the “illicit” slot, and he’s the same price as when you wanted to pull him out as the Imperials. I’m pretty thrilled to give Boba a do-obah (I’m not even going to erase that. It’s terrible and I love it), since his ability for the Imperials was so lackluster.

So, I’m pretty excited for this new addition to the game. Is it Christmas yet?


3 thoughts on “Scum and Villany Official Reveal

  1. I tried to make out the Bodyguard it looks like “Scum only,At the start of the combat phase, You may spend your focus token to increase a friendly ship at range 1-2 with a higher PS’s agility by 1 for the round”

    IG88D is you can do a Segnor’s loop with the 3 hard turns instead of a 3 bank


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